Blending creativity and engineering to craft seamless, scalable experiences across games, apps, and interactive platforms.
I architect scalable systems, lead engineering teams, and optimize performance across mobile, Web3, and interactive platforms
Years of Experience
Projects Done
Studios Worked With
Who I Am
Hi there! I’m Ghulam Mohyuddin, a Senior Unity Developer passionate about building engaging and high-quality interactive experiences. With years of hands-on experience in game development and real-time systems, I specialize in designing gameplay, AI, and tools that blend creativity with solid engineering. My goal is to create projects that are not only fun to play but also technically strong and efficient across platforms.
I specialize in crafting immersive and high-performing games using cutting-edge technologies, primarily Unity and C#, along with expertise in gameplay systems, AI, UI, and performance optimization across mobile and PC platforms.

Unity

C#

C++

Firebase

Visual Studio

XCode

Jira

Git
Experiences
Lead Software Engineer
Revolving Games
Senior Software Engineer
Revolving Games
SoftWare Engineer
GameView Studios
Skills
Technical Expertise
Game Development & Leadership
10+ years of experience in Unity game development and technical leadership.
Expertise in designing scalable architectures and guiding engineering teams.
Mobile Platform Management
Build automation using Unity Cloud Build, GitHub Actions, and Jenkins.
Optimizing builds for size, speed, and multi-platform deployment.
Monetization & Ads SDK Integration
Implementation of In-App Purchases (IAP) for Android and iOS.
Experience in rewarded ads, interstitials, and A/B testing setups.
Analytics & Crash Reporting
Setup and integration of Firebase Crashlytics, GameAnalytics, and Backtrace.
Custom event tracking and funnel analytics for user behavior insights.
Core Technical Expertise
Advanced C# programming and Unity engine knowledge (2D & 3D).
Implementation of design patterns: Singleton, Object Pooling, Factory, etc.
Education
Bachelor in Computer Science
Punjab University
Engineering
Islamia College
Science
Don Bosco
Things I do
Mobile Game Development
Design and build high-quality mobile games for Android and iOS using Unity, focusing on performance, gameplay depth, and engaging user experiences.
Team Leadership & Mentoring
Lead and mentor engineers through sprint planning, code reviews, and technical guidance, ensuring consistent quality and efficient development.
Gameplay Systems & Architecture
Develop scalable, maintainable gameplay frameworks — including combat systems, progression loops, and player customization — optimized for both fun and technical efficiency.
Tools & Pipeline Development
Create custom in-editor tools and content pipelines to boost productivity, automate repetitive workflows, and support design teams.
AI & Battle Logic Design
Implement AI-driven systems, battle logic, and real-time decision-making mechanics to create intelligent, dynamic in-game behavior.
UI/UX Implementation
Transform UI/UX designs into interactive, responsive game interfaces using Unity’s Canvas system, animations, and event-driven architecture.
Game Optimization & Profiling
Improve frame rates, memory usage, and overall stability through deep profiling, code refactoring, and asset optimization for smooth mobile performance.
LiveOps & Feature Integration
Implement and maintain LiveOps systems — including events, daily rewards, and limited-time challenges — to enhance player engagement and retention.
Cross-Platform Deployment
Streamline builds and releases across Android and iOS platforms, managing SDKs, store integration, and versioning for global deployment.
Backend Integration & Data Handling
Integrate APIs, analytics, and backend systems (such as player profiles, leaderboards, and cloud saves) for connected and data-driven gameplay experiences.